RedM Natives

_DELETE_ANIM_SCENE

Hash0x84EEDB2C6E650000
Runtime nameDeleteAnimScene
NamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DELETE_ANIM_SCENE(AnimScene animScene);

Parameters

NameTypeDescription
animSceneAnimScene—

Returns void

Usage

Lua
DeleteAnimScene(animScene)

-- always works, by hash
Citizen.InvokeNative(0x84EEDB2C6E650000, animScene)
JavaScript and C#
JavaScript
DeleteAnimScene(animScene);

// by hash
Citizen.invokeNative('0x84EEDB2C6E650000', animScene);
C#
Function.Call((Hash)0x84EEDB2C6E650000, animScene);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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