RedM Natives

WAS_ANIM_SCENE_SKIPPED

Hash0xEF324E9550A394D5
Runtime nameWasAnimSceneSkipped
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL WAS_ANIM_SCENE_SKIPPED(AnimScene animScene);

Parameters

NameTypeDescription
animSceneAnimScene—

Returns BOOL

Usage

Lua
local retval = WasAnimSceneSkipped(animScene)

-- always works, by hash
local retval = Citizen.InvokeNative(0xEF324E9550A394D5, animScene, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = WasAnimSceneSkipped(animScene);

// by hash
const retval = Citizen.invokeNative('0xEF324E9550A394D5', animScene, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xEF324E9550A394D5, animScene);

Sources

alloc8or RDR3 NativeDB

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