RedM Natives

_0x9AAE3C1148A09BCA

Checks if AnimScene is aborted, and an unknown check.

Hash0x9AAE3C1148A09BCA
Runtime nameN_0x9aae3c1148a09bca
NamespaceANIMSCENE
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x9AAE3C1148A09BCA(AnimScene animScene);

Parameters

NameTypeDescription
animSceneAnimScene—

Returns BOOL

Description

Checks if AnimScene is aborted, and an unknown check. Usually used with 0x34A0671BE613D3D0
Used in SP R* Scripts only
_IS_ANIM_SCENE_*

Usage

Lua
local retval = N_0x9aae3c1148a09bca(animScene)

-- always works, by hash
local retval = Citizen.InvokeNative(0x9AAE3C1148A09BCA, animScene, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x9aae3c1148a09bca(animScene);

// by hash
const retval = Citizen.invokeNative('0x9AAE3C1148A09BCA', animScene, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x9AAE3C1148A09BCA, animScene);
  • This native has no known name, so the runtime exposes it only as N_0x9aae3c1148a09bca (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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