_0x9AAE3C1148A09BCA
Checks if AnimScene is aborted, and an unknown check.
Hash
0x9AAE3C1148A09BCARuntime name
N_0x9aae3c1148a09bcaNamespaceANIMSCENE
SideClient
NameHash only
Docs
Since build1207
Signature
BOOL _0x9AAE3C1148A09BCA(AnimScene animScene);Parameters
| Name | Type | Description |
|---|---|---|
animScene | AnimScene | — |
Returns BOOL
Description
Checks if AnimScene is aborted, and an unknown check. Usually used with 0x34A0671BE613D3D0
Used in SP R* Scripts only
_IS_ANIM_SCENE_*
Usage
local retval = N_0x9aae3c1148a09bca(animScene)
-- always works, by hash
local retval = Citizen.InvokeNative(0x9AAE3C1148A09BCA, animScene, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = N_0x9aae3c1148a09bca(animScene);
// by hash
const retval = Citizen.invokeNative('0x9AAE3C1148A09BCA', animScene, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x9AAE3C1148A09BCA, animScene);- This native has no known name, so the runtime exposes it only as
N_0x9aae3c1148a09bca(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
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