RedM Natives

_0xCDCD7B2D49AEE73A

Used in SP R* Scripts only _SET_P*

Hash0xCDCD7B2D49AEE73A
Runtime nameN_0xcdcd7b2d49aee73a
NamespaceANIMSCENE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xCDCD7B2D49AEE73A(BOOL p0);

Parameters

NameTypeDescription
p0BOOL—

Returns void

Description

Used in SP R* Scripts only
_SET_P*

Usage

Lua
N_0xcdcd7b2d49aee73a(p0)

-- always works, by hash
Citizen.InvokeNative(0xCDCD7B2D49AEE73A, p0)
JavaScript and C#
JavaScript
N_0xcdcd7b2d49aee73a(p0);

// by hash
Citizen.invokeNative('0xCDCD7B2D49AEE73A', p0);
C#
Function.Call((Hash)0xCDCD7B2D49AEE73A, p0);
  • This native has no known name, so the runtime exposes it only as N_0xcdcd7b2d49aee73a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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