ATTACH_ANIM_SCENE_TO_ENTITY_PRESERVING_LOCATION
Hash
0x1C0B105C3F30B88DRuntime name
AttachAnimSceneToEntityPreservingLocationNamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207
Signature
void ATTACH_ANIM_SCENE_TO_ENTITY_PRESERVING_LOCATION(AnimScene animScene, Entity entity, int p2);Parameters
| Name | Type | Description |
|---|---|---|
animScene | AnimScene | — |
entity | Entity | — |
p2 | int | — |
Returns void
Usage
AttachAnimSceneToEntityPreservingLocation(animScene, entity, p2)
-- always works, by hash
Citizen.InvokeNative(0x1C0B105C3F30B88D, animScene, entity, p2)JavaScript and C#
AttachAnimSceneToEntityPreservingLocation(animScene, entity, p2);
// by hash
Citizen.invokeNative('0x1C0B105C3F30B88D', animScene, entity, p2);Function.Call((Hash)0x1C0B105C3F30B88D, animScene, entity, p2);Sources
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