RedM Natives

TAKE_OWNERSHIP_OF_ANIM_SCENE

Hash0xF7A4C571E572D237
Runtime nameTakeOwnershipOfAnimScene
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

void TAKE_OWNERSHIP_OF_ANIM_SCENE(AnimScene animScene);

Parameters

NameTypeDescription
animSceneAnimScene—

Returns void

Usage

Lua
TakeOwnershipOfAnimScene(animScene)

-- always works, by hash
Citizen.InvokeNative(0xF7A4C571E572D237, animScene)
JavaScript and C#
JavaScript
TakeOwnershipOfAnimScene(animScene);

// by hash
Citizen.invokeNative('0xF7A4C571E572D237', animScene);
C#
Function.Call((Hash)0xF7A4C571E572D237, animScene);

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.