RedM Natives

CHECK_OWNERSHIP_OF_ANIM_SCENE

Hash0x661B8683611B9B97
Runtime nameCheckOwnershipOfAnimScene
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL CHECK_OWNERSHIP_OF_ANIM_SCENE(AnimScene animScene);

Parameters

NameTypeDescription
animSceneAnimScene—

Returns BOOL

Usage

Lua
local retval = CheckOwnershipOfAnimScene(animScene)

-- always works, by hash
local retval = Citizen.InvokeNative(0x661B8683611B9B97, animScene, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = CheckOwnershipOfAnimScene(animScene);

// by hash
const retval = Citizen.invokeNative('0x661B8683611B9B97', animScene, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x661B8683611B9B97, animScene);

See also

Sources

alloc8or RDR3 NativeDB

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