RedM Natives

_0xC1193521E3B9FADD

Used in SP R* Scripts only _RESUME_* - _SET_A*

Hash0xC1193521E3B9FADD
Runtime nameN_0xc1193521e3b9fadd
NamespaceANIMSCENE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xC1193521E3B9FADD(Entity entity, BOOL p1);

Parameters

NameTypeDescription
entityEntity—
p1BOOL—

Returns void

Description

Used in SP R* Scripts only
_RESUME_* - _SET_A*

Usage

Lua
N_0xc1193521e3b9fadd(entity, p1)

-- always works, by hash
Citizen.InvokeNative(0xC1193521E3B9FADD, entity, p1)
JavaScript and C#
JavaScript
N_0xc1193521e3b9fadd(entity, p1);

// by hash
Citizen.invokeNative('0xC1193521E3B9FADD', entity, p1);
C#
Function.Call((Hash)0xC1193521E3B9FADD, entity, p1);
  • This native has no known name, so the runtime exposes it only as N_0xc1193521e3b9fadd (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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