COULD_ANIM_SCENE_ENTITY_REACH_EXIT_NEXT_FRAME
Hash
0x73616E64696C616ERuntime name
CouldAnimSceneEntityReachExitNextFrameNamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL COULD_ANIM_SCENE_ENTITY_REACH_EXIT_NEXT_FRAME(AnimScene animScene, const char* entityName, Any p2, Any p3);Parameters
| Name | Type | Description |
|---|---|---|
animScene | AnimScene | — |
entityName | const char* | — |
p2 | Any | — |
p3 | Any | — |
Returns BOOL
Usage
local retval = CouldAnimSceneEntityReachExitNextFrame(animScene, entityName, p2, p3)
-- always works, by hash
local retval = Citizen.InvokeNative(0x73616E64696C616E, animScene, entityName, p2, p3, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = CouldAnimSceneEntityReachExitNextFrame(animScene, entityName, p2, p3);
// by hash
const retval = Citizen.invokeNative('0x73616E64696C616E', animScene, entityName, p2, p3, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x73616E64696C616E, animScene, entityName, p2, p3);Sources
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