RedM Natives

_0x1407F5115FB9583E

Used in SP R* Scripts only

Hash0x1407F5115FB9583E
Runtime nameN_0x1407f5115fb9583e
NamespaceANIMSCENE
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x1407F5115FB9583E(AnimScene animScene, const char* p1);

Parameters

NameTypeDescription
animSceneAnimScene—
p1const char*—

Returns BOOL

Description

Used in SP R* Scripts only
Params: p1 = 2B-LowHonor, 2A-HighHonor

Usage

Lua
local retval = N_0x1407f5115fb9583e(animScene, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x1407F5115FB9583E, animScene, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x1407f5115fb9583e(animScene, p1);

// by hash
const retval = Citizen.invokeNative('0x1407F5115FB9583E', animScene, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x1407F5115FB9583E, animScene, p1);
  • This native has no known name, so the runtime exposes it only as N_0x1407f5115fb9583e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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