_DOES_ENTITY_WITH_ID_EXIST_IN_ANIM_SCENE
Hash
0x6F1F0B17109309DARuntime name
DoesEntityWithIdExistInAnimSceneNamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _DOES_ENTITY_WITH_ID_EXIST_IN_ANIM_SCENE(AnimScene animScene, const char* entityId);Parameters
| Name | Type | Description |
|---|---|---|
animScene | AnimScene | — |
entityId | const char* | — |
Returns BOOL
Usage
local retval = DoesEntityWithIdExistInAnimScene(animScene, entityId)
-- always works, by hash
local retval = Citizen.InvokeNative(0x6F1F0B17109309DA, animScene, entityId, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = DoesEntityWithIdExistInAnimScene(animScene, entityId);
// by hash
const retval = Citizen.invokeNative('0x6F1F0B17109309DA', animScene, entityId, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x6F1F0B17109309DA, animScene, entityId);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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