RedM Natives

FADE_ANIM_SCENE_AUDIO_IN

Hash0xA41351EA2A18A0AD
Runtime nameFadeAnimSceneAudioIn
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

void FADE_ANIM_SCENE_AUDIO_IN(AnimScene animScene, float p1);

Parameters

NameTypeDescription
animSceneAnimScene—
p1float—

Returns void

Usage

Lua
FadeAnimSceneAudioIn(animScene, p1)

-- always works, by hash
Citizen.InvokeNative(0xA41351EA2A18A0AD, animScene, p1)
JavaScript and C#
JavaScript
FadeAnimSceneAudioIn(animScene, p1);

// by hash
Citizen.invokeNative('0xA41351EA2A18A0AD', animScene, p1 + 0.0000001);
C#
Function.Call((Hash)0xA41351EA2A18A0AD, animScene, p1);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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