RedM Natives

GET_ANIM_SCENE_BOOL

Hash0x07A6F6447ECA9B64
Runtime nameGetAnimSceneBool
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL GET_ANIM_SCENE_BOOL(AnimScene animScene, const char* name);

Parameters

NameTypeDescription
animSceneAnimScene—
nameconst char*—

Returns BOOL

Usage

Lua
local retval = GetAnimSceneBool(animScene, name)

-- always works, by hash
local retval = Citizen.InvokeNative(0x07A6F6447ECA9B64, animScene, name, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = GetAnimSceneBool(animScene, name);

// by hash
const retval = Citizen.invokeNative('0x07A6F6447ECA9B64', animScene, name, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x07A6F6447ECA9B64, animScene, name);

See also

Sources

alloc8or RDR3 NativeDB

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