GET_ANIM_SCENE_BOOL
Hash
0x07A6F6447ECA9B64Runtime name
GetAnimSceneBoolNamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL GET_ANIM_SCENE_BOOL(AnimScene animScene, const char* name);Parameters
| Name | Type | Description |
|---|---|---|
animScene | AnimScene | — |
name | const char* | — |
Returns BOOL
Usage
local retval = GetAnimSceneBool(animScene, name)
-- always works, by hash
local retval = Citizen.InvokeNative(0x07A6F6447ECA9B64, animScene, name, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = GetAnimSceneBool(animScene, name);
// by hash
const retval = Citizen.invokeNative('0x07A6F6447ECA9B64', animScene, name, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x07A6F6447ECA9B64, animScene, name);See also
Sources
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