RedM Natives

SET_ANIM_SCENE_BOOL

Hash0x519E96C2C68B404B
Runtime nameSetAnimSceneBool
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

void SET_ANIM_SCENE_BOOL(AnimScene animScene, const char* name, BOOL value, BOOL p3);

Parameters

NameTypeDescription
animSceneAnimScene—
nameconst char*—
valueBOOL—
p3BOOL—

Returns void

Usage

Lua
SetAnimSceneBool(animScene, name, value, p3)

-- always works, by hash
Citizen.InvokeNative(0x519E96C2C68B404B, animScene, name, value, p3)
JavaScript and C#
JavaScript
SetAnimSceneBool(animScene, name, value, p3);

// by hash
Citizen.invokeNative('0x519E96C2C68B404B', animScene, name, value, p3);
C#
Function.Call((Hash)0x519E96C2C68B404B, animScene, name, value, p3);

See also

Sources

alloc8or RDR3 NativeDB

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