_GET_ANIM_SCENE_OBJECT
Hash
0xFB5674687A1B2814Runtime name
GetAnimSceneObjectNamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Object _GET_ANIM_SCENE_OBJECT(AnimScene animScene, const char* name, BOOL isNetwork);Parameters
| Name | Type | Description |
|---|---|---|
animScene | AnimScene | — |
name | const char* | — |
isNetwork | BOOL | — |
Returns Object
Usage
local retval = GetAnimSceneObject(animScene, name, isNetwork)
-- always works, by hash
local retval = Citizen.InvokeNative(0xFB5674687A1B2814, animScene, name, isNetwork, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetAnimSceneObject(animScene, name, isNetwork);
// by hash
const retval = Citizen.invokeNative('0xFB5674687A1B2814', animScene, name, isNetwork, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xFB5674687A1B2814, animScene, name, isNetwork);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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