RedM Natives

_SET_BREAKOUT_ARCHETYPE

Hash0x99B2A2E3655DEAF1
Runtime nameSetBreakoutArchetype
NamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_BREAKOUT_ARCHETYPE(Ped ped, const char* archetype);

Parameters

NameTypeDescription
pedPed—
archetypeconst char*—

Returns void

Usage

Lua
SetBreakoutArchetype(ped, archetype)

-- always works, by hash
Citizen.InvokeNative(0x99B2A2E3655DEAF1, ped, archetype)
JavaScript and C#
JavaScript
SetBreakoutArchetype(ped, archetype);

// by hash
Citizen.invokeNative('0x99B2A2E3655DEAF1', ped, archetype);
C#
Function.Call((Hash)0x99B2A2E3655DEAF1, ped, archetype);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.