RedM Natives

SET_ANIM_SCENE_ENTITY

Hash0x8B720AD451CA2AB3
Runtime nameSetAnimSceneEntity
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

void SET_ANIM_SCENE_ENTITY(AnimScene animScene, const char* entityName, Entity entity, int flags);

Parameters

NameTypeDescription
animSceneAnimScene—
entityNameconst char*—
entityEntity—
flagsint—

Returns void

Usage

Lua
SetAnimSceneEntity(animScene, entityName, entity, flags)

-- always works, by hash
Citizen.InvokeNative(0x8B720AD451CA2AB3, animScene, entityName, entity, flags)
JavaScript and C#
JavaScript
SetAnimSceneEntity(animScene, entityName, entity, flags);

// by hash
Citizen.invokeNative('0x8B720AD451CA2AB3', animScene, entityName, entity, flags);
C#
Function.Call((Hash)0x8B720AD451CA2AB3, animScene, entityName, entity, flags);

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.