SET_ANIM_SCENE_ENTITY
Hash
0x8B720AD451CA2AB3Runtime name
SetAnimSceneEntityNamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207
Signature
void SET_ANIM_SCENE_ENTITY(AnimScene animScene, const char* entityName, Entity entity, int flags);Parameters
| Name | Type | Description |
|---|---|---|
animScene | AnimScene | — |
entityName | const char* | — |
entity | Entity | — |
flags | int | — |
Returns void
Usage
SetAnimSceneEntity(animScene, entityName, entity, flags)
-- always works, by hash
Citizen.InvokeNative(0x8B720AD451CA2AB3, animScene, entityName, entity, flags)JavaScript and C#
SetAnimSceneEntity(animScene, entityName, entity, flags);
// by hash
Citizen.invokeNative('0x8B720AD451CA2AB3', animScene, entityName, entity, flags);Function.Call((Hash)0x8B720AD451CA2AB3, animScene, entityName, entity, flags);See also
Sources
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