RedM Natives

REMOVE_ANIM_SCENE_ENTITY

Hash0x2BF96692C67F3E53
Runtime nameRemoveAnimSceneEntity
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

void REMOVE_ANIM_SCENE_ENTITY(AnimScene animScene, const char* entityName, Entity entity);

Parameters

NameTypeDescription
animSceneAnimScene—
entityNameconst char*—
entityEntity—

Returns void

Usage

Lua
RemoveAnimSceneEntity(animScene, entityName, entity)

-- always works, by hash
Citizen.InvokeNative(0x2BF96692C67F3E53, animScene, entityName, entity)
JavaScript and C#
JavaScript
RemoveAnimSceneEntity(animScene, entityName, entity);

// by hash
Citizen.invokeNative('0x2BF96692C67F3E53', animScene, entityName, entity);
C#
Function.Call((Hash)0x2BF96692C67F3E53, animScene, entityName, entity);

See also

Sources

alloc8or RDR3 NativeDB

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