SET_ANIM_SCENE_RATE
Hash
0x75820B801CFF262ARuntime name
SetAnimSceneRateNamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207
Signature
void SET_ANIM_SCENE_RATE(AnimScene animScene, float rate);Parameters
| Name | Type | Description |
|---|---|---|
animScene | AnimScene | — |
rate | float | — |
Returns void
Usage
SetAnimSceneRate(animScene, rate)
-- always works, by hash
Citizen.InvokeNative(0x75820B801CFF262A, animScene, rate)JavaScript and C#
SetAnimSceneRate(animScene, rate);
// by hash
Citizen.invokeNative('0x75820B801CFF262A', animScene, rate + 0.0000001);Function.Call((Hash)0x75820B801CFF262A, animScene, rate);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
See also
Sources
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