RedM Natives

SET_ANIM_SCENE_RATE

Hash0x75820B801CFF262A
Runtime nameSetAnimSceneRate
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

void SET_ANIM_SCENE_RATE(AnimScene animScene, float rate);

Parameters

NameTypeDescription
animSceneAnimScene—
ratefloat—

Returns void

Usage

Lua
SetAnimSceneRate(animScene, rate)

-- always works, by hash
Citizen.InvokeNative(0x75820B801CFF262A, animScene, rate)
JavaScript and C#
JavaScript
SetAnimSceneRate(animScene, rate);

// by hash
Citizen.invokeNative('0x75820B801CFF262A', animScene, rate + 0.0000001);
C#
Function.Call((Hash)0x75820B801CFF262A, animScene, rate);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

See also

Sources

alloc8or RDR3 NativeDB

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