RedM Natives

_GET_ANIM_SCENE_RATE

Hash0x43C21623E42B821B
Runtime nameGetAnimSceneRate
NamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

float _GET_ANIM_SCENE_RATE(AnimScene animScene);

Parameters

NameTypeDescription
animSceneAnimScene—

Returns float

Usage

Lua
local retval = GetAnimSceneRate(animScene)

-- always works, by hash
local retval = Citizen.InvokeNative(0x43C21623E42B821B, animScene, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetAnimSceneRate(animScene);

// by hash
const retval = Citizen.invokeNative('0x43C21623E42B821B', animScene, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x43C21623E42B821B, animScene);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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