RedM Natives

_0xAE6DE22DE0ED4554

_UNLOAD_* - _WAS_ANIM_SCENE_*

Hash0xAE6DE22DE0ED4554
Runtime nameN_0xae6de22de0ed4554
NamespaceANIMSCENE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xAE6DE22DE0ED4554(int mgmHandle, Ped ped);

Parameters

NameTypeDescription
mgmHandleint—
pedPed—

Returns void

Description

_UNLOAD_* - _WAS_ANIM_SCENE_*

Usage

Lua
N_0xae6de22de0ed4554(mgmHandle, ped)

-- always works, by hash
Citizen.InvokeNative(0xAE6DE22DE0ED4554, mgmHandle, ped)
JavaScript and C#
JavaScript
N_0xae6de22de0ed4554(mgmHandle, ped);

// by hash
Citizen.invokeNative('0xAE6DE22DE0ED4554', mgmHandle, ped);
C#
Function.Call((Hash)0xAE6DE22DE0ED4554, mgmHandle, ped);
  • This native has no known name, so the runtime exposes it only as N_0xae6de22de0ed4554 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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