RedM Natives

_0xB1A196BAFE650402

_PREPARE_* - _REGISTER_*

Hash0xB1A196BAFE650402
Runtime nameN_0xb1a196bafe650402
NamespaceANIMSCENE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xB1A196BAFE650402(int mgmHandle, Ped ped);

Parameters

NameTypeDescription
mgmHandleint—
pedPed—

Returns void

Description

_PREPARE_* - _REGISTER_*

Usage

Lua
N_0xb1a196bafe650402(mgmHandle, ped)

-- always works, by hash
Citizen.InvokeNative(0xB1A196BAFE650402, mgmHandle, ped)
JavaScript and C#
JavaScript
N_0xb1a196bafe650402(mgmHandle, ped);

// by hash
Citizen.invokeNative('0xB1A196BAFE650402', mgmHandle, ped);
C#
Function.Call((Hash)0xB1A196BAFE650402, mgmHandle, ped);
  • This native has no known name, so the runtime exposes it only as N_0xb1a196bafe650402 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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