RedM Natives

_DELETE_MGM_SYSTEM

Hash0x53CB3970BA02E3CC
Runtime nameDeleteMgmSystem
NamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DELETE_MGM_SYSTEM(int mgmHandle);

Parameters

NameTypeDescription
mgmHandleint—

Returns void

Usage

Lua
DeleteMgmSystem(mgmHandle)

-- always works, by hash
Citizen.InvokeNative(0x53CB3970BA02E3CC, mgmHandle)
JavaScript and C#
JavaScript
DeleteMgmSystem(mgmHandle);

// by hash
Citizen.invokeNative('0x53CB3970BA02E3CC', mgmHandle);
C#
Function.Call((Hash)0x53CB3970BA02E3CC, mgmHandle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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