RedM Natives

SET_ANIM_SCENE_PAUSED

Hash0xD6824B7D24DC0CE0
Runtime nameSetAnimScenePaused
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

void SET_ANIM_SCENE_PAUSED(AnimScene animScene, BOOL toggle);

Parameters

NameTypeDescription
animSceneAnimScene—
toggleBOOL—

Returns void

Usage

Lua
SetAnimScenePaused(animScene, toggle)

-- always works, by hash
Citizen.InvokeNative(0xD6824B7D24DC0CE0, animScene, toggle)
JavaScript and C#
JavaScript
SetAnimScenePaused(animScene, toggle);

// by hash
Citizen.invokeNative('0xD6824B7D24DC0CE0', animScene, toggle);
C#
Function.Call((Hash)0xD6824B7D24DC0CE0, animScene, toggle);

See also

Sources

alloc8or RDR3 NativeDB

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