RedM Natives

IS_ANIM_SCENE_LOADED

Hash0x477122B8D05E7968
Runtime nameIsAnimSceneLoaded
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL IS_ANIM_SCENE_LOADED(AnimScene animScene, BOOL p1, BOOL p2);

Parameters

NameTypeDescription
animSceneAnimScene—
p1BOOL—
p2BOOL—

Returns BOOL

Usage

Lua
local retval = IsAnimSceneLoaded(animScene, p1, p2)

-- always works, by hash
local retval = Citizen.InvokeNative(0x477122B8D05E7968, animScene, p1, p2, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsAnimSceneLoaded(animScene, p1, p2);

// by hash
const retval = Citizen.invokeNative('0x477122B8D05E7968', animScene, p1, p2, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x477122B8D05E7968, animScene, p1, p2);

Sources

alloc8or RDR3 NativeDB

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