RedM Natives

_0x1C5D33A4293E6DDE

Used in SP R* Scripts only _IS_ANIM_SCENE_P*

Hash0x1C5D33A4293E6DDE
Runtime nameN_0x1c5d33a4293e6dde
NamespaceANIMSCENE
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x1C5D33A4293E6DDE(AnimScene animScene, const char* phaseName);

Parameters

NameTypeDescription
animSceneAnimScene—
phaseNameconst char*—

Returns BOOL

Description

Used in SP R* Scripts only
_IS_ANIM_SCENE_P*

Usage

Lua
local retval = N_0x1c5d33a4293e6dde(animScene, phaseName)

-- always works, by hash
local retval = Citizen.InvokeNative(0x1C5D33A4293E6DDE, animScene, phaseName, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x1c5d33a4293e6dde(animScene, phaseName);

// by hash
const retval = Citizen.invokeNative('0x1C5D33A4293E6DDE', animScene, phaseName, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x1C5D33A4293E6DDE, animScene, phaseName);
  • This native has no known name, so the runtime exposes it only as N_0x1c5d33a4293e6dde (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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