_0x1C5D33A4293E6DDE
Used in SP R* Scripts only _IS_ANIM_SCENE_P*
Hash
0x1C5D33A4293E6DDERuntime name
N_0x1c5d33a4293e6ddeNamespaceANIMSCENE
SideClient
NameHash only
Docs
Since build1207
Signature
BOOL _0x1C5D33A4293E6DDE(AnimScene animScene, const char* phaseName);Parameters
| Name | Type | Description |
|---|---|---|
animScene | AnimScene | — |
phaseName | const char* | — |
Returns BOOL
Description
Used in SP R* Scripts only
_IS_ANIM_SCENE_P*
Usage
local retval = N_0x1c5d33a4293e6dde(animScene, phaseName)
-- always works, by hash
local retval = Citizen.InvokeNative(0x1C5D33A4293E6DDE, animScene, phaseName, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = N_0x1c5d33a4293e6dde(animScene, phaseName);
// by hash
const retval = Citizen.invokeNative('0x1C5D33A4293E6DDE', animScene, phaseName, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x1C5D33A4293E6DDE, animScene, phaseName);- This native has no known name, so the runtime exposes it only as
N_0x1c5d33a4293e6dde(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
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