RedM Natives

_0xA96619FE85159ED2

Checks if AnimScene is aborted, and an unknown check.

Hash0xA96619FE85159ED2
Runtime nameN_0xa96619fe85159ed2
NamespaceANIMSCENE
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xA96619FE85159ED2(AnimScene animScene);

Parameters

NameTypeDescription
animSceneAnimScene—

Returns BOOL

Description

Checks if AnimScene is aborted, and an unknown check.
Used in SP R* Scripts only
_WAS_ANIM_SCENE_*

Usage

Lua
local retval = N_0xa96619fe85159ed2(animScene)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA96619FE85159ED2, animScene, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xa96619fe85159ed2(animScene);

// by hash
const retval = Citizen.invokeNative('0xA96619FE85159ED2', animScene, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xA96619FE85159ED2, animScene);
  • This native has no known name, so the runtime exposes it only as N_0xa96619fe85159ed2 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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