_LOAD_MGM_ASSETS
Used to request MiniGameMoments Assets.
Hash
0xB727A847862CB00ARuntime name
LoadMgmAssetsNamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _LOAD_MGM_ASSETS(const char* mgmFilename);Parameters
| Name | Type | Description |
|---|---|---|
mgmFilename | const char* | — |
Returns BOOL
Description
Used to request MiniGameMoments Assets.
mgmFilename's:
Poker
PokerArthur
PokerArthurCamp
PokerJohn
PokerJohnCamp
Usage
local retval = LoadMgmAssets(mgmFilename)
-- always works, by hash
local retval = Citizen.InvokeNative(0xB727A847862CB00A, mgmFilename, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = LoadMgmAssets(mgmFilename);
// by hash
const retval = Citizen.invokeNative('0xB727A847862CB00A', mgmFilename, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xB727A847862CB00A, mgmFilename);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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