_IS_MGM_SYSTEM_LOADED
MGM stands for MiniGameMoments.
Hash
0xFDFC14799373283FRuntime name
IsMgmSystemLoadedNamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _IS_MGM_SYSTEM_LOADED(const char* mgmFilename);Parameters
| Name | Type | Description |
|---|---|---|
mgmFilename | const char* | — |
Returns BOOL
Description
MGM stands for MiniGameMoments.
Usage
local retval = IsMgmSystemLoaded(mgmFilename)
-- always works, by hash
local retval = Citizen.InvokeNative(0xFDFC14799373283F, mgmFilename, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsMgmSystemLoaded(mgmFilename);
// by hash
const retval = Citizen.invokeNative('0xFDFC14799373283F', mgmFilename, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xFDFC14799373283F, mgmFilename);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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