RedM Natives

_IS_MGM_SYSTEM_LOADED

MGM stands for MiniGameMoments.

Hash0xFDFC14799373283F
Runtime nameIsMgmSystemLoaded
NamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_MGM_SYSTEM_LOADED(const char* mgmFilename);

Parameters

NameTypeDescription
mgmFilenameconst char*—

Returns BOOL

Description

MGM stands for MiniGameMoments.

Usage

Lua
local retval = IsMgmSystemLoaded(mgmFilename)

-- always works, by hash
local retval = Citizen.InvokeNative(0xFDFC14799373283F, mgmFilename, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsMgmSystemLoaded(mgmFilename);

// by hash
const retval = Citizen.invokeNative('0xFDFC14799373283F', mgmFilename, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xFDFC14799373283F, mgmFilename);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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