_GET_ANIM_SCENE_DURATION
Hash
0x49F1D143ADE32656Runtime name
GetAnimSceneDurationNamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
float _GET_ANIM_SCENE_DURATION(AnimScene animScene);Parameters
| Name | Type | Description |
|---|---|---|
animScene | AnimScene | — |
Returns float
Usage
local retval = GetAnimSceneDuration(animScene)
-- always works, by hash
local retval = Citizen.InvokeNative(0x49F1D143ADE32656, animScene, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetAnimSceneDuration(animScene);
// by hash
const retval = Citizen.invokeNative('0x49F1D143ADE32656', animScene, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0x49F1D143ADE32656, animScene);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.