RedM Natives

TRIGGER_ANIM_SCENE_SKIP

Hash0x4B85B3CF9197AEDF
Runtime nameTriggerAnimSceneSkip
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

void TRIGGER_ANIM_SCENE_SKIP(AnimScene animScene);

Parameters

NameTypeDescription
animSceneAnimScene—

Returns void

Usage

Lua
TriggerAnimSceneSkip(animScene)

-- always works, by hash
Citizen.InvokeNative(0x4B85B3CF9197AEDF, animScene)
JavaScript and C#
JavaScript
TriggerAnimSceneSkip(animScene);

// by hash
Citizen.invokeNative('0x4B85B3CF9197AEDF', animScene);
C#
Function.Call((Hash)0x4B85B3CF9197AEDF, animScene);

Sources

alloc8or RDR3 NativeDB

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