RedM Natives

_0x61B2AAEF645DDAF0

Only used in tg_p R* Script Returns true when mgm event success _PREPARE_* - _REGISTER_*

Hash0x61B2AAEF645DDAF0
Runtime nameN_0x61b2aaef645ddaf0
NamespaceANIMSCENE
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x61B2AAEF645DDAF0(int mgmEventHandle, const char* p1, int seatId, int p3, BOOL p4);

Parameters

NameTypeDescription
mgmEventHandleint—
p1const char*—
seatIdint—
p3int—
p4BOOL—

Returns BOOL

Description

Only used in tg_p R* Script
Returns true when mgm event success
_PREPARE_* - _REGISTER_*

Usage

Lua
local retval = N_0x61b2aaef645ddaf0(mgmEventHandle, p1, seatId, p3, p4)

-- always works, by hash
local retval = Citizen.InvokeNative(0x61B2AAEF645DDAF0, mgmEventHandle, p1, seatId, p3, p4, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x61b2aaef645ddaf0(mgmEventHandle, p1, seatId, p3, p4);

// by hash
const retval = Citizen.invokeNative('0x61B2AAEF645DDAF0', mgmEventHandle, p1, seatId, p3, p4, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x61B2AAEF645DDAF0, mgmEventHandle, p1, seatId, p3, p4);
  • This native has no known name, so the runtime exposes it only as N_0x61b2aaef645ddaf0 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.