HAS_ENTITY_EXITED_ANIM_SCENE
Hash
0xB89FCFF19DAFFF28Runtime name
HasEntityExitedAnimSceneNamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL HAS_ENTITY_EXITED_ANIM_SCENE(AnimScene animScene, const char* entityName);Parameters
| Name | Type | Description |
|---|---|---|
animScene | AnimScene | — |
entityName | const char* | — |
Returns BOOL
Usage
local retval = HasEntityExitedAnimScene(animScene, entityName)
-- always works, by hash
local retval = Citizen.InvokeNative(0xB89FCFF19DAFFF28, animScene, entityName, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = HasEntityExitedAnimScene(animScene, entityName);
// by hash
const retval = Citizen.invokeNative('0xB89FCFF19DAFFF28', animScene, entityName, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xB89FCFF19DAFFF28, animScene, entityName);Sources
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