RedM Natives

HAS_ENTITY_EXITED_ANIM_SCENE

Hash0xB89FCFF19DAFFF28
Runtime nameHasEntityExitedAnimScene
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL HAS_ENTITY_EXITED_ANIM_SCENE(AnimScene animScene, const char* entityName);

Parameters

NameTypeDescription
animSceneAnimScene—
entityNameconst char*—

Returns BOOL

Usage

Lua
local retval = HasEntityExitedAnimScene(animScene, entityName)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB89FCFF19DAFFF28, animScene, entityName, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasEntityExitedAnimScene(animScene, entityName);

// by hash
const retval = Citizen.invokeNative('0xB89FCFF19DAFFF28', animScene, entityName, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xB89FCFF19DAFFF28, animScene, entityName);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.