RedM Natives

_SET_MGM_EVENT

Hash0x07706C4CC9C6CC9E
Runtime nameSetMgmEvent
NamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_MGM_EVENT(int mgmEventHandle, const char* p1, Any seatId, int p3, float p4);

Parameters

NameTypeDescription
mgmEventHandleint—
p1const char*—
seatIdAny—
p3int—
p4float—

Returns void

Usage

Lua
SetMgmEvent(mgmEventHandle, p1, seatId, p3, p4)

-- always works, by hash
Citizen.InvokeNative(0x07706C4CC9C6CC9E, mgmEventHandle, p1, seatId, p3, p4)
JavaScript and C#
JavaScript
SetMgmEvent(mgmEventHandle, p1, seatId, p3, p4);

// by hash
Citizen.invokeNative('0x07706C4CC9C6CC9E', mgmEventHandle, p1, seatId, p3, p4 + 0.0000001);
C#
Function.Call((Hash)0x07706C4CC9C6CC9E, mgmEventHandle, p1, seatId, p3, p4);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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