_SET_MGM_EVENT
Hash
0x07706C4CC9C6CC9ERuntime name
SetMgmEventNamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_MGM_EVENT(int mgmEventHandle, const char* p1, Any seatId, int p3, float p4);Parameters
| Name | Type | Description |
|---|---|---|
mgmEventHandle | int | — |
p1 | const char* | — |
seatId | Any | — |
p3 | int | — |
p4 | float | — |
Returns void
Usage
SetMgmEvent(mgmEventHandle, p1, seatId, p3, p4)
-- always works, by hash
Citizen.InvokeNative(0x07706C4CC9C6CC9E, mgmEventHandle, p1, seatId, p3, p4)JavaScript and C#
SetMgmEvent(mgmEventHandle, p1, seatId, p3, p4);
// by hash
Citizen.invokeNative('0x07706C4CC9C6CC9E', mgmEventHandle, p1, seatId, p3, p4 + 0.0000001);Function.Call((Hash)0x07706C4CC9C6CC9E, mgmEventHandle, p1, seatId, p3, p4);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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