RedM Natives

GET_ANIM_SCENE_CURRENT_ACTIVE_CAMERA_COUNT

Hash0x4822A65D5AF64E69
Runtime nameGetAnimSceneCurrentActiveCameraCount
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

int GET_ANIM_SCENE_CURRENT_ACTIVE_CAMERA_COUNT(AnimScene animScene);

Parameters

NameTypeDescription
animSceneAnimScene—

Returns int

Usage

Lua
local retval = GetAnimSceneCurrentActiveCameraCount(animScene)

-- always works, by hash
local retval = Citizen.InvokeNative(0x4822A65D5AF64E69, animScene, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetAnimSceneCurrentActiveCameraCount(animScene);

// by hash
const retval = Citizen.invokeNative('0x4822A65D5AF64E69', animScene, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x4822A65D5AF64E69, animScene);

Sources

alloc8or RDR3 NativeDB

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