RedM Natives

_0x5D7BFDA2290B4E39

Used in SP R* Scripts only _IS_ANIM_SCENE_R* - _IS_ANIM_SCENE_S*

Hash0x5D7BFDA2290B4E39
Runtime nameN_0x5d7bfda2290b4e39
NamespaceANIMSCENE
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x5D7BFDA2290B4E39(const char* p0);

Parameters

NameTypeDescription
p0const char*—

Returns BOOL

Description

Used in SP R* Scripts only
_IS_ANIM_SCENE_R* - _IS_ANIM_SCENE_S*

Usage

Lua
local retval = N_0x5d7bfda2290b4e39(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x5D7BFDA2290B4E39, p0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x5d7bfda2290b4e39(p0);

// by hash
const retval = Citizen.invokeNative('0x5D7BFDA2290B4E39', p0, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x5D7BFDA2290B4E39, p0);
  • This native has no known name, so the runtime exposes it only as N_0x5d7bfda2290b4e39 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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