RedM Natives

IS_ENTITY_EXITING_ANIM_SCENE_THIS_FRAME

Hash0x005E6F28DD7ED58D
Runtime nameIsEntityExitingAnimSceneThisFrame
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL IS_ENTITY_EXITING_ANIM_SCENE_THIS_FRAME(AnimScene animScene, const char* entityName);

Parameters

NameTypeDescription
animSceneAnimScene—
entityNameconst char*—

Returns BOOL

Usage

Lua
local retval = IsEntityExitingAnimSceneThisFrame(animScene, entityName)

-- always works, by hash
local retval = Citizen.InvokeNative(0x005E6F28DD7ED58D, animScene, entityName, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsEntityExitingAnimSceneThisFrame(animScene, entityName);

// by hash
const retval = Citizen.invokeNative('0x005E6F28DD7ED58D', animScene, entityName, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x005E6F28DD7ED58D, animScene, entityName);

Sources

alloc8or RDR3 NativeDB

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