RedM Natives

_0xEA41D44A8D42057B

Used in SP R* Scripts only _PAUSE_* - _PLAY_*

Hash0xEA41D44A8D42057B
Runtime nameN_0xea41d44a8d42057b
NamespaceANIMSCENE
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xEA41D44A8D42057B();

Returns BOOL

Description

Used in SP R* Scripts only
_PAUSE_* - _PLAY_*

Usage

Lua
local retval = N_0xea41d44a8d42057b()

-- always works, by hash
local retval = Citizen.InvokeNative(0xEA41D44A8D42057B, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xea41d44a8d42057b();

// by hash
const retval = Citizen.invokeNative('0xEA41D44A8D42057B', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xEA41D44A8D42057B);
  • This native has no known name, so the runtime exposes it only as N_0xea41d44a8d42057b (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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