RedM Natives

_IS_ANIM_SCENE_METADATA_ASSET_IN_RANGE_LOADING

Hash0xF8D1D2DAB6007EEF
Runtime nameIsAnimSceneMetadataAssetInRangeLoading
NamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_ANIM_SCENE_METADATA_ASSET_IN_RANGE_LOADING(AnimScene animScene, BOOL p1);

Parameters

NameTypeDescription
animSceneAnimScene—
p1BOOL—

Returns BOOL

Usage

Lua
local retval = IsAnimSceneMetadataAssetInRangeLoading(animScene, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xF8D1D2DAB6007EEF, animScene, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsAnimSceneMetadataAssetInRangeLoading(animScene, p1);

// by hash
const retval = Citizen.invokeNative('0xF8D1D2DAB6007EEF', animScene, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xF8D1D2DAB6007EEF, animScene, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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