RedM Natives

_0x1AD896BF43619551

Used in braithwaites2 SP R* Scripts only

Hash0x1AD896BF43619551
Runtime nameN_0x1ad896bf43619551
NamespaceANIMSCENE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x1AD896BF43619551();

Returns void

Description

Used in braithwaites2 SP R* Scripts only
_A*

Usage

Lua
N_0x1ad896bf43619551()

-- always works, by hash
Citizen.InvokeNative(0x1AD896BF43619551)
JavaScript and C#
JavaScript
N_0x1ad896bf43619551();

// by hash
Citizen.invokeNative('0x1AD896BF43619551');
C#
Function.Call((Hash)0x1AD896BF43619551);
  • This native has no known name, so the runtime exposes it only as N_0x1ad896bf43619551 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.