RedM Natives

_0x4B85B3CF91972222

Used in Script Function CUTSCENE_MANAGE_SKIP _CHECK_* (?)

Hash0x4B85B3CF91972222
Runtime nameN_0x4b85b3cf91972222
NamespaceANIMSCENE
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x4B85B3CF91972222(AnimScene animScene);

Parameters

NameTypeDescription
animSceneAnimScene—

Returns BOOL

Description

Used in Script Function CUTSCENE_MANAGE_SKIP
_CHECK_* (?)

Usage

Lua
local retval = N_0x4b85b3cf91972222(animScene)

-- always works, by hash
local retval = Citizen.InvokeNative(0x4B85B3CF91972222, animScene, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x4b85b3cf91972222(animScene);

// by hash
const retval = Citizen.invokeNative('0x4B85B3CF91972222', animScene, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x4B85B3CF91972222, animScene);
  • This native has no known name, so the runtime exposes it only as N_0x4b85b3cf91972222 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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