_GET_ANIM_SCENE_DICT
Hash
0xAE5ADA4FE3E21ADCRuntime name
GetAnimSceneDictNamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Hash _GET_ANIM_SCENE_DICT(AnimScene animScene);Parameters
| Name | Type | Description |
|---|---|---|
animScene | AnimScene | — |
Returns Hash
Usage
local retval = GetAnimSceneDict(animScene)
-- always works, by hash
local retval = Citizen.InvokeNative(0xAE5ADA4FE3E21ADC, animScene, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetAnimSceneDict(animScene);
// by hash
const retval = Citizen.invokeNative('0xAE5ADA4FE3E21ADC', animScene, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xAE5ADA4FE3E21ADC, animScene);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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