RedM Natives

_GET_ANIM_SCENE_DICT

Hash0xAE5ADA4FE3E21ADC
Runtime nameGetAnimSceneDict
NamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Hash _GET_ANIM_SCENE_DICT(AnimScene animScene);

Parameters

NameTypeDescription
animSceneAnimScene—

Returns Hash

Usage

Lua
local retval = GetAnimSceneDict(animScene)

-- always works, by hash
local retval = Citizen.InvokeNative(0xAE5ADA4FE3E21ADC, animScene, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetAnimSceneDict(animScene);

// by hash
const retval = Citizen.invokeNative('0xAE5ADA4FE3E21ADC', animScene, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xAE5ADA4FE3E21ADC, animScene);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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