RedM Natives

DETACH_ANIM_SCENE_PRESERVING_LOCATION

Hash0xA2507C4948C83D2E
Runtime nameDetachAnimScenePreservingLocation
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

void DETACH_ANIM_SCENE_PRESERVING_LOCATION(AnimScene animScene);

Parameters

NameTypeDescription
animSceneAnimScene—

Returns void

Usage

Lua
DetachAnimScenePreservingLocation(animScene)

-- always works, by hash
Citizen.InvokeNative(0xA2507C4948C83D2E, animScene)
JavaScript and C#
JavaScript
DetachAnimScenePreservingLocation(animScene);

// by hash
Citizen.invokeNative('0xA2507C4948C83D2E', animScene);
C#
Function.Call((Hash)0xA2507C4948C83D2E, animScene);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.