_DOES_ANIM_SCENE_PLAY_LIST_EXIST
Hash
0xA9016536015DE29DRuntime name
DoesAnimScenePlayListExistNamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _DOES_ANIM_SCENE_PLAY_LIST_EXIST(AnimScene animScene, const char* playbackListName);Parameters
| Name | Type | Description |
|---|---|---|
animScene | AnimScene | — |
playbackListName | const char* | — |
Returns BOOL
Usage
local retval = DoesAnimScenePlayListExist(animScene, playbackListName)
-- always works, by hash
local retval = Citizen.InvokeNative(0xA9016536015DE29D, animScene, playbackListName, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = DoesAnimScenePlayListExist(animScene, playbackListName);
// by hash
const retval = Citizen.invokeNative('0xA9016536015DE29D', animScene, playbackListName, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xA9016536015DE29D, animScene, playbackListName);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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