RedM Natives

_DOES_ANIM_SCENE_PLAY_LIST_EXIST

Hash0xA9016536015DE29D
Runtime nameDoesAnimScenePlayListExist
NamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _DOES_ANIM_SCENE_PLAY_LIST_EXIST(AnimScene animScene, const char* playbackListName);

Parameters

NameTypeDescription
animSceneAnimScene—
playbackListNameconst char*—

Returns BOOL

Usage

Lua
local retval = DoesAnimScenePlayListExist(animScene, playbackListName)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA9016536015DE29D, animScene, playbackListName, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DoesAnimScenePlayListExist(animScene, playbackListName);

// by hash
const retval = Citizen.invokeNative('0xA9016536015DE29D', animScene, playbackListName, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xA9016536015DE29D, animScene, playbackListName);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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