RedM Natives

_CLEAR_ANIM_SCENE_WAS_SKIPPED

Hash0x8A8208AE92BF87A5
Runtime nameClearAnimSceneWasSkipped
NamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _CLEAR_ANIM_SCENE_WAS_SKIPPED(AnimScene animScene);

Parameters

NameTypeDescription
animSceneAnimScene—

Returns void

Usage

Lua
ClearAnimSceneWasSkipped(animScene)

-- always works, by hash
Citizen.InvokeNative(0x8A8208AE92BF87A5, animScene)
JavaScript and C#
JavaScript
ClearAnimSceneWasSkipped(animScene);

// by hash
Citizen.invokeNative('0x8A8208AE92BF87A5', animScene);
C#
Function.Call((Hash)0x8A8208AE92BF87A5, animScene);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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