RedM Natives

GET_ANIM_SCENE_INT

Hash0x2B7277484CC095FD
Runtime nameGetAnimSceneInt
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

int GET_ANIM_SCENE_INT(AnimScene animScene, const char* name);

Parameters

NameTypeDescription
animSceneAnimScene—
nameconst char*—

Returns int

Usage

Lua
local retval = GetAnimSceneInt(animScene, name)

-- always works, by hash
local retval = Citizen.InvokeNative(0x2B7277484CC095FD, animScene, name, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetAnimSceneInt(animScene, name);

// by hash
const retval = Citizen.invokeNative('0x2B7277484CC095FD', animScene, name, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x2B7277484CC095FD, animScene, name);

See also

Sources

alloc8or RDR3 NativeDB

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