RedM Natives

GET_ANIM_SCENE_PHASE

Hash0x3FBC3F51BF12DFBF
Runtime nameGetAnimScenePhase
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

float GET_ANIM_SCENE_PHASE(AnimScene animScene);

Parameters

NameTypeDescription
animSceneAnimScene—

Returns float

Usage

Lua
local retval = GetAnimScenePhase(animScene)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3FBC3F51BF12DFBF, animScene, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetAnimScenePhase(animScene);

// by hash
const retval = Citizen.invokeNative('0x3FBC3F51BF12DFBF', animScene, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x3FBC3F51BF12DFBF, animScene);

Sources

alloc8or RDR3 NativeDB

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