RedM Natives

IS_ANIM_SCENE_RUNNING

Hash0xCBFC7725DE6CE2E0
Runtime nameIsAnimSceneRunning
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL IS_ANIM_SCENE_RUNNING(AnimScene animScene, BOOL p1);

Parameters

NameTypeDescription
animSceneAnimScene—
p1BOOL—

Returns BOOL

Usage

Lua
local retval = IsAnimSceneRunning(animScene, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xCBFC7725DE6CE2E0, animScene, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsAnimSceneRunning(animScene, p1);

// by hash
const retval = Citizen.invokeNative('0xCBFC7725DE6CE2E0', animScene, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xCBFC7725DE6CE2E0, animScene, p1);

Sources

alloc8or RDR3 NativeDB

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