_GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS
Hash
0x9E036D5204FFBBC8Runtime name
GetAnimScenePlaybackListPhaseAudioLoadStressNamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
int _GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS(AnimScene animScene, const char* phaseName);Parameters
| Name | Type | Description |
|---|---|---|
animScene | AnimScene | — |
phaseName | const char* | — |
Returns int
Usage
local retval = GetAnimScenePlaybackListPhaseAudioLoadStress(animScene, phaseName)
-- always works, by hash
local retval = Citizen.InvokeNative(0x9E036D5204FFBBC8, animScene, phaseName, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetAnimScenePlaybackListPhaseAudioLoadStress(animScene, phaseName);
// by hash
const retval = Citizen.invokeNative('0x9E036D5204FFBBC8', animScene, phaseName, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x9E036D5204FFBBC8, animScene, phaseName);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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