RedM Natives

_0x3641FCD53E59B335

Hash0x3641FCD53E59B335
Runtime nameN_0x3641fcd53e59b335
NamespaceANIMSCENE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x3641FCD53E59B335(int mgmHandle, Ped ped, const char* secondaryVoiceString);

Parameters

NameTypeDescription
mgmHandleint—
pedPed—
secondaryVoiceStringconst char*—

Returns void

Description

p2: MINIGAME_GET_SECONDARY_VOICE_STRING
_SET_*

Usage

Lua
N_0x3641fcd53e59b335(mgmHandle, ped, secondaryVoiceString)

-- always works, by hash
Citizen.InvokeNative(0x3641FCD53E59B335, mgmHandle, ped, secondaryVoiceString)
JavaScript and C#
JavaScript
N_0x3641fcd53e59b335(mgmHandle, ped, secondaryVoiceString);

// by hash
Citizen.invokeNative('0x3641FCD53E59B335', mgmHandle, ped, secondaryVoiceString);
C#
Function.Call((Hash)0x3641FCD53E59B335, mgmHandle, ped, secondaryVoiceString);
  • This native has no known name, so the runtime exposes it only as N_0x3641fcd53e59b335 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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